Made by three friends running on caffeine, chaos, and questionable time‑management. We have almost no game‑dev experience, live in three different time zones, and tried to balance work, holidays, and hobbies while building something playable.

Benjamin Sandborg handled the music and sound effects from his home studio; meanwhile, Dan and Pete worked on the code and art, hacking together prototypes and praying the game wouldn’t fall apart.

AI Use - We are not crazy about AI taking over creativeness in games, Copilot was used when our code didn't work and we didn't know why, uploading the code and asking why it didn't work gave us the explanation we needed and fast!

Comments

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Wow, your game quickly becomes addictive. I really enjoyed the difficulty of the levels. It is made by truly hardcore gamers <3 

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May I just say, I also am not crazy about AI taking over creativeness in games, and still insist on doing everything I can myself and doing some good old fashion Googling and reading up when I hit walls. Gratz to you all for making a human game! This looks super stylized and fun!

I try to limit using it, but it is really handy tool for sanity checking small blocks of code that don’t work, and I’ve found when you get code wrong, it explains the issue quite well.