A short puzzle game made for the GameDev.TV Game Jam 2023

WASD to move

Once you have the device - Space to swap dimensions

Use the "Dimensionator" HUD to know if it is safe to swap dimensions.

Get to the end, Don't fall in lava


this is the first project I have started and "finished" a lot of planned content was cut due to time constraints.

Inspiration for the graphics was "Castle Master" that I played as a kid on my Amstrad.

No previous blender experience before creating the models used, the learning curve was steep and I did waste a lot of time getting to grips with the software.

All sounds recorded into GarageBand using onboard microphone.

Music created in GarageBand

Textures (Color blocks) made in GIMP, I swapped to Libresprite towards the end of development and started adding pixel art to the assets, I ran out of time to add pixel graphics to items like the lava.


Comments

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Nice concept! I would prefer if you had a Tile texture on the floor or celing so you can make out the distance you have to trafel in your head and not have the HUD say if its save or not. For this you can make some spots with the same texture in both dimensions that are safe and work as checkpoints.